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воскресенье, 16 марта 2008 г.

Xenus 2 White Gold

Xenus 2 White Gold


Genre: Action with elements RPG
Multiplayer: the Internet, a local network
The developer: Deep Shadows
Platform: PC, Xbox 360
The publisher: Play Ten Interactive
The publisher in Russia: Russobit TH
Exit date: April/May, 2008
Official site of game: http://www.deep-shadows.com/en/projects.php?id=8

Rough system requirements:
Minimal requirements necessary for game, it:
AMD Athlon XP 3000 +, 1GB RAM, GeForce 6600GS 128MB.
The recommended:
Intel Core 2 Duo 2.4G (E6600), 1GB RAM, GeForce 7600GS


The game discription


The Caribbean islands. Islands full of secrets, riddles and spirit of romanticism. Islands beautiful and mortally dangerous. Not so long ago waters round them abounded with pirates and adventurers, and now, in effect has changed nothing. How many books are written about Caribbean basin, how many films are removed. Now you have a unique chance to visit there personally, to look, as there live drug dealers, gangsters and the Mafiosi. To take part in enigmatic events and dismantlings of conflicting groupings, yes that there, simply to admire the nature and to drink a bottle-other of a traditional piracy drink - rum. Caribbean Islands wait for you!
The new project of company Deep Shadows, which action is developed on islands of Caribbean basin, is continuation of popular game "Xenus: the Boiling point".
The protagonist of game, goes on islands, on purpose to investigate a train of mysterious events and as usually, adheres to troubles from which, with your help, will necessarily get out.
«Xenus 2: White Gold» it is not connected in any way with the first part, being faster, its ideological continuation. You are waited by vigorous mix Action/RPG, the big open spaces, conflicting groupings, various vehicles and a plot full of unexpected turns and surprises.
Game is based on a cursor of new generation - Vital Engine 3. It supports sheiders 3.0, all modern post-effects such as motion-blur, hdr and others. Besides in game has appeared rag-doll, and the physics of transport has been completely processed.
Naturally, role system too has undergone to serious changes, became brought more down and interesting. One of basic our innovations is the system which will allow to make prorolling of the character of more versatile, and will influence very strongly passage.
In the near future the project site will be opened.
Game is developed for PC and X-Box 360. The exit is planned on the end of 2007 year. The publisher in territory of the CIS - "Russobit TH.


F.A.Q

Often set questions on Xenus 2: White Gold.
1. A game genre:
Freeplay Shooter, with RPG a component.
2. Rough system requirements:
Minimal requirements necessary for game, it:
AMD Athlon XP 3000 +, 1GB RAM, GeForce 6600GS 128MB.
The recommended:
Intel Core 2 Duo 2.4G (E6600), 1GB RAM, GeForce 7600GS
3. In the subject plan «Xenus 2: White gold» will be continuation of the first part, or we are waited by absolutely new hero with a modern history?
The player is waited by a modern history. This time the protagonist send on islands of Caribbean basin for carrying out of investigation of a train of mysterious cases.
4. What will be a game plot and where there will be its actions?
Unlike the first part, event of "White gold» will develop in Caribbean basin on the archipelago, belonging to the small country. Political and social situations, which same astable, as well as in Colombia. So the player to plunge at once into the familiar world. As to a landscape - that here you are expected by cardinal changes - action Xenus 2 proceeds on the diverse islands - from tiny atolls on which the ten palm trees and a fishing hut finds room hardly probable, to islands with own cities, villages and military bases. As to a subject line - we while will adhere it as fiduciary. But, as you know, the full name of game «Xenus 2: White Gold» - so already it is quite possible to guess, on what the plot will be fastened.
5. A role element. Whether it will change in comparison with the first game and how?
The role system in the second part of game will be more worked. Now each new level will bring to the player notable pluses. We plan to concentrate the attention to study of missions, characters of characters and depth of a plot. Not forgetting, certainly, and about a variety of the locations reflecting natural beauty of islands of Caribbean basin.
6. That you can tell about an arsenal and a game motor-vehicle pool, and also about our hero will meet what groupings and fractions in «Xenus 2: White gold».
Fractions and groupings remain the same, as in Xenus. In Xenus 2 there will be new vehicles and the weapon which you can improve during game. Which - we will tell later. We do not put before ourselves the purpose to make Xenus 2 more Xenus by quantity of groupings or on the area of the game world. Our problem-it to create more worked world and various characters.
7. On what you place emphasis by game working out?
First of all we wish to make really interesting and worked game. We do not aspire to participate in technology race, the most important thing that with our games players were happy.
8. Cursor Vital Engine 3 in comparison c will be how much optimised by the previous version? Than you can brag to colleagues on gamebuilder to business? The cursor is written "from zero" or processed version Vital Engine 2?
Cursor Vital Engine 3 is improved version Vital Engine 2. The cursor supports sheider 3.0, there Will be such various a post effects as HDR, motion bloor and variety of others. In it in comparison with the previous version the physics of vehicles has considerably improved. Besides, one of the fads of this cursor are destroyed objects which you will see in games of "Forerunner" and “Xenus 2: White Gold” everywhere.
9. Whether the quantity of fractions and groupings on which it is possible to work will increase?
The quantity of fractions remains former . We do not put before ourselves a problem to make Xenus 2 more Xenus’а - by quantity of groupings or on the area of the game world. We put before ourselves its problem to make better. In particular we have created more worked world and more worked characters.
10. Whether there will be new types of weapon and transport? What?
All those types of vehicles which the player operated in "Boiling point", remain in Xenus 2. That will change - so their this visual quality, and also considerably improved physical model. It seems to us, that the arsenal of the weapon and in Xenus’е was impressive enough - after all in game was lighted more than two tens types of weapon. However, considering wishes of many players - in the second part of our game it will be many added new types of weapon, and some upgrades, such as: the sniper sight, the muffler will be displayed on the weapon of the player.
.
11. How game AI has changed?
In game is "fighting" and "noncombat" АI. Fighting AI is based on two basic algorithms - virtual hearing and virtual sight. It gives a huge spectrum of models of behaviour for the player - it is possible to "entice" enemies sounds of shots or explosions etc. hearing Radius varies depending on type of boats - for example, some opponents hear much better people. They will react not only to sounds of shots but also on sounds of steps, run and to that similar noise made by the character. Again draws the attention of gangsters can not only your hero, but also the patrol carelessly stamping on jungle protecting approaches to the nearest base. Certainly, different types of boats will have a different radius of sight. Besides, some of them will see in darkness much better than the others. Opponents will call to the aid, to hide for a weapon recharge, to escape in some cases. In difference from the first part, you will see more advanced stealth-mode. Now you have a possibility not noticed to creep on base of the opponent, to lay down and fade while security guards will pass by or to creep behind.
As to noncombat AI - that here, certainly, the wide gradation of relation NPC to the player depending on its acts is provided.
12. Whether are used in a cursor of working out of the foreign companies, for example physical model Havok?
No, we use only the cursor as we consider, that Vital Engine 3 perfectly approaches for working out of both our projects.
13. Approximate duration of game? How much branched out will be the system of collateral tasks? In a word, whether we can expect, that the second part become more RPG, than the first. Or, on the contrary, the emphasis will be made on action-making?
Duration of game depends on style of passage. On our estimations - from 20ти to 40ка hours. Game more dynamical, than typical RPG. Variety of editings and improvements is brought In RPG-system to make its "brought more down" and interesting. As to an emphasis on RPG or action - here all will depend besides on your style of passage. Both fans to do some shooting, and fans communicate with НПС can to select for itself that way of the decision of problems which it is more to liking.
14. The release is appointed to what period of time?
Presumable date of an exit - the end of 2007.
15. Game is developed only for PC?
No, we in parallel develop two versions, for PC and for X-Box 360.




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