Assassin's creed
Genre: Action
The developer: Ubisoft Montreal
The publisher: Ubisoft
The publisher in Russia: Akella
Localizer: Akella
Release date: on March, 28th 2008
Official site of game:
Minimal requirements: Pentium D 2.6 GHz / Athlon 64 X2 3800 +, 2 Gb memories, 256 Mb of video
Recommended requirements: Intel Core 2 Duo 2.2 GHz / AMD Athlon 64 X2 4400 +, 3 Gb memories, 512 Mb of video
The developer: Ubisoft Montreal
The publisher: Ubisoft
The publisher in Russia: Akella
Localizer: Akella
Release date: on March, 28th 2008
Official site of game:
Recommended requirements: Intel Core 2 Duo 2.2 GHz / AMD Athlon 64 X2 4400 +, 3 Gb memories, 512 Mb of video
____________________________________________________________________
The new multiplatform blockbuster which events are developed in the fantastic world. Developers have prepared the next part of a fascinating plot about hunters behind demons from «the Award of swords». The Protagonist this time not the son of a demon Dante, and certain Nero from this awards. However, both are in operation involved: and between Dante and Nero there is an enmity based on any last disagreements. In a word, all is very fascinating. Game process does not vary: all of us as are engaged "art" monsters, using for this purpose the most unusual weapon and combos-blows. Well and, of course, game definitely is more beautiful than the previous parts.
Yes, it happens! The prequel to all known made a noise "stalker" is announced addon, and in combination. And its name - S.T.A.L.K.E.R.: Clear Sky (or "the Pure sky" in Russian). Developers plan the whole series of games in an alienation zone so business will not be limited to a prequel, but now about him. So, one of central characters Shadow of Chernobyl, however at all the fact becomes the protagonist of new game, that it will be "Mecheniy" for which we and played. It would be desirable, that developers have made the protagonist of the Marksman but while they keep silence in this respect.
Prequel action will be developed one year prior to events of original game. Developers promise, that in game many details of history of a zone will be opened.
To play to us it was even more interesting, in game there will be new, earlier unprecedented locations: Red wood, vaults of Pripyat. Half of all old locations remains too though they and will be processed.
Among features support DirectX 10 is mentioned; a cursor of game X-Ray Еngine will pump over to version 1.5; AI promises to become even better.
Well, to the next sortie there, in the Zone, remains absolutely anything - after all game promise to let out already in the first quarter 2008.
World of Warcraft: Wrath of the Lich King - the second addition to one of the most popular MMORPG in the world. Predictably, Blizzard remained are correct to itself - and instead of revolutions we are waited by traditional expansion of the world.
Action addon basically will be developed on Nortend - large snow-covered continent where lives and, on-sovmestitelstvu mortally dangerous King Lichej works as the main boss. However, besides Nortend changes will concern also old territories: will be changed some locations, vaults etc. are added.
The maximum level to which it is possible to pump over the favourite, will raise to figure 80. But it at all the game end - besides a large content it is possible to pass a chain of complex quests and to get access to heroic class Death Knight.
The mode "the Player against the player" is finished also. In Nortend there will be the whole location which has been taken away under mass slaughters - players there can even use the special obsidional technics.
THE CROSSING
The full information on game:
• the Genre: Action (shooter)
• the Developer: Arkane Studios
• exit Date: 2008
• the Official site of game: http://www.arkane-studios.com/
• the Genre: Action (shooter)
• the Developer: Arkane Studios
• exit Date: 2008
• the Official site of game: http://www.arkane-studios.com/
• Readiness percent: 43 %
The game description
The Dark Messiah of Might and Magic, one of the best games of 2006, became the present break in a specific genre beater (a shooter with a stress on near fight). After certain success (the version for Xbox 360 under name Dark Messiah of Might and Magic: Elements leaves in the beginning of 2008) Frenchmen from Arkane Studios have acted as the most unexpected image. In Any marvellous image they have caught to themselves art director Half-Life 2 Victors Antonova and without superfluous noise were engaged in third project The Crossing. Unexpected here is here that: the project does not have till now official publisher, Arkane save practically full radio silence and refuse any interviews, assuring, that else «too early». Thus those facts which all the same have filtered because of studio walls, say that Frenchmen are occupied by the most arrogant project and apply almost for the next genre revolution (which, by the way, this year happens much).
CROSSROADS OF THE WORLDS
Scene of action - Paris captured by mass disorders. The reason of revolts is covered in 1307. At this particular time there was the extremely important for world history event - the award Tamplier was lost, the most powerful knightly award of the Middle Ages which have received the rank that has been based in a place where under the legend there was a temple of tsar Solomona, paternal these knights named храмовниками or тамплиерами (a symbol - the red eight-final cross flaunting in logo The Crossing). This organisation has started to type too big political weight with what people in any way could not agree, standing at that time at the power. The award top has been caught, members of an award have accused of heresy (тамплиеры spent mysterious rituals, having sworn thus nondisclosure). Under tortures many recognised themselves guilty, but then have publicly renounced indications then them have sent on an inquisitorial fire. Paris has become famous for the rough handling over тамплиерами (them in Germany, England also pursued, Spain and other states).
But what if in 1307 Tamplier have struck back and, on the contrary, have seized power? Under version Arkane France in this case would become the country of crusaders, the militaristic state in which does not remain places for culture development. There would be no Renaissance, all picture of the world would change. And modern France would appear is captured by civil war.
And so, in The Crossing it also occurs. Moreover, in game two epoch are crossed. As main cultural reference point Arkane name film Alexandro Amenabaro "Others". In him people and phantoms co-exist in one space and till the certain moment do not adjoin with each other. But once their worlds face foreheads. About the same happens and in The Crossing which name can be treated differently: from тамплиерского a cross before this "crossing".
To play it is necessary, on the one hand, for Tamplier, and with another - for the modern policeman. Both that, and another will visit both medieval Paris, and in the XXI-st century. Accordingly, to habitual swords and daggers the fire-arms will be added, but hand-to-hand fight will make still a gameplay basis.
Having listened to wishes of admirers, Arkane have saved a basis of fighting mechanics, but have made its more various. New movements by the case, new ways to finish off the enemy knocked down, new contextual blows, receptions of struggle against several opponents at once. In general, Arkane do for what all waited from Dark Messiah of Might and Magic: a furious action from the first person, supplied with possibility to seize the enemy naked hands and to spread on sticking out nearby to peak. In a case with Dark Messiah this happiness was quickly replaced by sad corridors and caves, but now Arkane promise to make all as it is necessary.
From the weapon while swords with a lateral handle, "Suriken" from repertoire of a ninjia and a cord with a hook are known only to get above or to dive on зазевавшегося the enemy, having killed it with one blow. Arkane actively maintain so-called «a vertical gameplay». That is be going to climb much on roofs (greetings, Assassin’s Creed!) and more often to break from them on the enemy heads. Well also self-made bombs and extensions are at last promised.
CROSSROADS OF GAMEPLAYS
Apparently, it is enough all aforesaid, that fans Dark Messiah of Might and Magic (among which there are also some our editors) were came in enthusiastic dance. But it as it was found out, only the beginning.
Arkane declare, that their project becomes the first game in history with possibility which they name cross-player. If to characterise it it is short, it is a usual one-user single in which AI-opponents are replaced by live players. Here it is necessary to make the explanatory. Single campaign in The Crossing - not simply set of the maps supplied with some production elements (such approach to a subject mode in Unreal Tournament 3 see). It is campaign with the intrigue, the beginning, the culmination and an outcome. With scripts, dialogues and other attributes.
To organise such scale action where each actor - the live person, Arkane have developed the whole system. All players are divided into two classes: usual soldiers-mercenaries and elite. For one session of elite fighters will be only two more often: they are protagonists of representation and play co-operative society. Can sometimes happen so, that this duet should face other pair elite fighters, but such will infrequently occur and only during the moments of subject turns. The most part of time the elite should be at war with crowds of usual soldiers. While on a server there is no elite soldier, the infantry kneads each other in a habitual mode team deathmatch. But it is necessary to the subject hero to appear, as usual players stop civil strife and begin hunting behind it. Certainly, the elite fighter is much stronger than infantrymen, at it attack and more health is more powerful, but mercenaries have a numerical superiority. Sometimes, according to a plot, this or that group of infantrymen it is necessary to help elite if the scenario assumes, that they are at war with enemy grouping.
But what if the mercenary annoyed with the pity fate suddenly will refuse to play a role of the supernumerary and will decide to spoil all a holiday, simply having escaped with a battlefield? It to it to make will not give. Elite fighters literally words stand in the centre of world The Crossing. It is necessary to infantrymen to keep away from heroes on certain distance as them there and then "will switch off", like the AI-monsters who have remained behind a shot.
In general, playing for usual infantrymen it is necessary to taste all humdrum of life under control Ai-bolvanchika. Their existence directly will be connected with scripts during which time for two heroes new waves of the attacking fall. We will tell, during the first instants of a kat-scene the elite meets opponents under control of an artificial intellect. In this you in the manner of agent Smith from "Matrix" choose the moments, in whom to you to be installed, and fight begins. Fresh parties can appear in time rather unexpectedly: elite fighters attack AI-sentries, those have time to call a reinforcement and by that open new "vacancies" for live players.
* * *
Thus, Arkane two polar approaches to game in shooters from the first person try to marry. Players already traditionally share on those who prefers to play the single or in online. Recently this binary system of co-ordinates was added also with co-operative society, but The Crossing assumes essentially new approach: it is the multiuser one-user shooter! That the most advance AI cannot play as interestingly as the live opponent, for a long time already it became clear. But as it is obvious, that the best multiuser shooter does not have no plot and statement. Arkane try to combine both that, and another within the limits of one game. The most surprising, that even if at them it will turn out nothing, at all of us equally will appear version Dark Messiah finished to mind of Might and Magic! Too a variant quite good in general.
Let's wait? Ideological successor Dark Messiah of Might and Magic with serious genre ambitions.
Readiness percent: 43 %
CROSSROADS OF THE WORLDS
Scene of action - Paris captured by mass disorders. The reason of revolts is covered in 1307. At this particular time there was the extremely important for world history event - the award Tamplier was lost, the most powerful knightly award of the Middle Ages which have received the rank that has been based in a place where under the legend there was a temple of tsar Solomona, paternal these knights named храмовниками or тамплиерами (a symbol - the red eight-final cross flaunting in logo The Crossing). This organisation has started to type too big political weight with what people in any way could not agree, standing at that time at the power. The award top has been caught, members of an award have accused of heresy (тамплиеры spent mysterious rituals, having sworn thus nondisclosure). Under tortures many recognised themselves guilty, but then have publicly renounced indications then them have sent on an inquisitorial fire. Paris has become famous for the rough handling over тамплиерами (them in Germany, England also pursued, Spain and other states).
But what if in 1307 Tamplier have struck back and, on the contrary, have seized power? Under version Arkane France in this case would become the country of crusaders, the militaristic state in which does not remain places for culture development. There would be no Renaissance, all picture of the world would change. And modern France would appear is captured by civil war.
And so, in The Crossing it also occurs. Moreover, in game two epoch are crossed. As main cultural reference point Arkane name film Alexandro Amenabaro "Others". In him people and phantoms co-exist in one space and till the certain moment do not adjoin with each other. But once their worlds face foreheads. About the same happens and in The Crossing which name can be treated differently: from тамплиерского a cross before this "crossing".
To play it is necessary, on the one hand, for Tamplier, and with another - for the modern policeman. Both that, and another will visit both medieval Paris, and in the XXI-st century. Accordingly, to habitual swords and daggers the fire-arms will be added, but hand-to-hand fight will make still a gameplay basis.
Having listened to wishes of admirers, Arkane have saved a basis of fighting mechanics, but have made its more various. New movements by the case, new ways to finish off the enemy knocked down, new contextual blows, receptions of struggle against several opponents at once. In general, Arkane do for what all waited from Dark Messiah of Might and Magic: a furious action from the first person, supplied with possibility to seize the enemy naked hands and to spread on sticking out nearby to peak. In a case with Dark Messiah this happiness was quickly replaced by sad corridors and caves, but now Arkane promise to make all as it is necessary.
From the weapon while swords with a lateral handle, "Suriken" from repertoire of a ninjia and a cord with a hook are known only to get above or to dive on зазевавшегося the enemy, having killed it with one blow. Arkane actively maintain so-called «a vertical gameplay». That is be going to climb much on roofs (greetings, Assassin’s Creed!) and more often to break from them on the enemy heads. Well also self-made bombs and extensions are at last promised.
CROSSROADS OF GAMEPLAYS
Apparently, it is enough all aforesaid, that fans Dark Messiah of Might and Magic (among which there are also some our editors) were came in enthusiastic dance. But it as it was found out, only the beginning.
Arkane declare, that their project becomes the first game in history with possibility which they name cross-player. If to characterise it it is short, it is a usual one-user single in which AI-opponents are replaced by live players. Here it is necessary to make the explanatory. Single campaign in The Crossing - not simply set of the maps supplied with some production elements (such approach to a subject mode in Unreal Tournament 3 see). It is campaign with the intrigue, the beginning, the culmination and an outcome. With scripts, dialogues and other attributes.
To organise such scale action where each actor - the live person, Arkane have developed the whole system. All players are divided into two classes: usual soldiers-mercenaries and elite. For one session of elite fighters will be only two more often: they are protagonists of representation and play co-operative society. Can sometimes happen so, that this duet should face other pair elite fighters, but such will infrequently occur and only during the moments of subject turns. The most part of time the elite should be at war with crowds of usual soldiers. While on a server there is no elite soldier, the infantry kneads each other in a habitual mode team deathmatch. But it is necessary to the subject hero to appear, as usual players stop civil strife and begin hunting behind it. Certainly, the elite fighter is much stronger than infantrymen, at it attack and more health is more powerful, but mercenaries have a numerical superiority. Sometimes, according to a plot, this or that group of infantrymen it is necessary to help elite if the scenario assumes, that they are at war with enemy grouping.
But what if the mercenary annoyed with the pity fate suddenly will refuse to play a role of the supernumerary and will decide to spoil all a holiday, simply having escaped with a battlefield? It to it to make will not give. Elite fighters literally words stand in the centre of world The Crossing. It is necessary to infantrymen to keep away from heroes on certain distance as them there and then "will switch off", like the AI-monsters who have remained behind a shot.
In general, playing for usual infantrymen it is necessary to taste all humdrum of life under control Ai-bolvanchika. Their existence directly will be connected with scripts during which time for two heroes new waves of the attacking fall. We will tell, during the first instants of a kat-scene the elite meets opponents under control of an artificial intellect. In this you in the manner of agent Smith from "Matrix" choose the moments, in whom to you to be installed, and fight begins. Fresh parties can appear in time rather unexpectedly: elite fighters attack AI-sentries, those have time to call a reinforcement and by that open new "vacancies" for live players.
* * *
Thus, Arkane two polar approaches to game in shooters from the first person try to marry. Players already traditionally share on those who prefers to play the single or in online. Recently this binary system of co-ordinates was added also with co-operative society, but The Crossing assumes essentially new approach: it is the multiuser one-user shooter! That the most advance AI cannot play as interestingly as the live opponent, for a long time already it became clear. But as it is obvious, that the best multiuser shooter does not have no plot and statement. Arkane try to combine both that, and another within the limits of one game. The most surprising, that even if at them it will turn out nothing, at all of us equally will appear version Dark Messiah finished to mind of Might and Magic! Too a variant quite good in general.
Let's wait? Ideological successor Dark Messiah of Might and Magic with serious genre ambitions.
Readiness percent: 43 %
______________________________________________________________________
Devil may cry 4
Genre: Action
Multiplayer: No
The developer: Capcom
The publisher: Capcom
The publisher in Russia: 1C
Localizer: 1C
Release date: on February, 5th 2008
Official site of game: devilmaycry.com
Multiplayer: No
The developer: Capcom
The publisher: Capcom
The publisher in Russia: 1C
Localizer: 1C
Release date: on February, 5th 2008
Official site of game: devilmaycry.com
The new multiplatform blockbuster which events are developed in the fantastic world. Developers have prepared the next part of a fascinating plot about hunters behind demons from «the Award of swords». The Protagonist this time not the son of a demon Dante, and certain Nero from this awards. However, both are in operation involved: and between Dante and Nero there is an enmity based on any last disagreements. In a word, all is very fascinating. Game process does not vary: all of us as are engaged "art" monsters, using for this purpose the most unusual weapon and combos-blows. Well and, of course, game definitely is more beautiful than the previous parts.
_____________________________________________________________________________
Genre: Action
Multiplayer: the Internet, a local network
The developer: GSC Game World
The publisher: THQ
The publisher in Russia: GSC World Publishing
Release date: spring 2008
Official site of game: www.stalker-game.com
Minimal requirements: CPU 2 GHz, 1024 Mb, nVidia GeForce 7600 / ATI X1600
Recommended requirements: Two-nuclear CPU, 2048 Mb, nVidia GeForce 8600 / ATI X2600
Multiplayer: the Internet, a local network
The developer: GSC Game World
The publisher: THQ
The publisher in Russia: GSC World Publishing
Release date: spring 2008
Official site of game: www.stalker-game.com
Minimal requirements: CPU 2 GHz, 1024 Mb, nVidia GeForce 7600 / ATI X1600
Recommended requirements: Two-nuclear CPU, 2048 Mb, nVidia GeForce 8600 / ATI X2600
Yes, it happens! The prequel to all known made a noise "stalker" is announced addon, and in combination. And its name - S.T.A.L.K.E.R.: Clear Sky (or "the Pure sky" in Russian). Developers plan the whole series of games in an alienation zone so business will not be limited to a prequel, but now about him. So, one of central characters Shadow of Chernobyl, however at all the fact becomes the protagonist of new game, that it will be "Mecheniy" for which we and played. It would be desirable, that developers have made the protagonist of the Marksman but while they keep silence in this respect.
Prequel action will be developed one year prior to events of original game. Developers promise, that in game many details of history of a zone will be opened.
To play to us it was even more interesting, in game there will be new, earlier unprecedented locations: Red wood, vaults of Pripyat. Half of all old locations remains too though they and will be processed.
Among features support DirectX 10 is mentioned; a cursor of game X-Ray Еngine will pump over to version 1.5; AI promises to become even better.
Well, to the next sortie there, in the Zone, remains absolutely anything - after all game promise to let out already in the first quarter 2008.
_____________________________________________________________________________
Genre: RPG
The developer: Bethesda Softworks
The publisher: Bethesda Softworks
The publisher in Russia: 1C
Localizer: 1C
Release date: autumn 2008
Official site of game: fallout.bethsoft.com/
The developer: Bethesda Softworks
The publisher: Bethesda Softworks
The publisher in Russia: 1C
Localizer: 1C
Release date: autumn 2008
Official site of game: fallout.bethsoft.com/
The game description
Fallout 3 becomes the third game of a known postapocalyptic series, however also this project becomes the first game on this Universe from Bethesda Softworks which has let out the most popular role game The Elder Scrolls 4: Oblivion. We will remind, Bethesda has bought the rights to a series at Interplay in 2004 (the demoversion from Interplay - Van Buren) was saved, having declared, that studios quite on forces to create the worthy follower of two excellent RPG which left in the nineties the last century.
As a whole it would be desirable to notice, that, despite all fears, it is visible, that Bethesda Softworks concern in game with love and attention all details and trifles. It is necessary to wait only release.
Fallout 3 becomes the third game of a known postapocalyptic series, however also this project becomes the first game on this Universe from Bethesda Softworks which has let out the most popular role game The Elder Scrolls 4: Oblivion. We will remind, Bethesda has bought the rights to a series at Interplay in 2004 (the demoversion from Interplay - Van Buren) was saved, having declared, that studios quite on forces to create the worthy follower of two excellent RPG which left in the nineties the last century.
As a whole it would be desirable to notice, that, despite all fears, it is visible, that Bethesda Softworks concern in game with love and attention all details and trifles. It is necessary to wait only release.
_____________________________________________________________________________
World of Warcraft: Wrath of the Lich King
Genre: MMORPG
The developer: Blizzard
The publisher: Blizzard
The publisher in Russia: Soft Club
Release date: 2008
Official site of game: http://www.wow-europe.com/
The developer: Blizzard
The publisher: Blizzard
The publisher in Russia: Soft Club
Release date: 2008
Official site of game: http://www.wow-europe.com/
The game description
World of Warcraft: Wrath of the Lich King - the second addition to one of the most popular MMORPG in the world. Predictably, Blizzard remained are correct to itself - and instead of revolutions we are waited by traditional expansion of the world.
Action addon basically will be developed on Nortend - large snow-covered continent where lives and, on-sovmestitelstvu mortally dangerous King Lichej works as the main boss. However, besides Nortend changes will concern also old territories: will be changed some locations, vaults etc. are added.
The maximum level to which it is possible to pump over the favourite, will raise to figure 80. But it at all the game end - besides a large content it is possible to pass a chain of complex quests and to get access to heroic class Death Knight.
The mode "the Player against the player" is finished also. In Nortend there will be the whole location which has been taken away under mass slaughters - players there can even use the special obsidional technics.
_________________________________________________________________________
If you wish to see the description or system requirements of new game, write to me I will be always glad to answer your question!:-)
The list of games will be gradually will replenish...
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