The Sims 3
Genre: Simulation
The developer: EA Maxis
The publisher: EA The Sims
Official site: http://thesims3.ea.com/ (the site opens on March, 19th, 2008)
Exit date: on April, 31st 2009 (in the USA)
The Game Discription
Electronic Arts has slightly opened a secret veil over the project which, out of any doubts, becomes its milk cow the next 3-4 years. It is a question about, certainly, The Sims 3. Its official announcement will take place on March, 19th. While the executive producer of game Ben Bell warms up interest of public, telling about the most considerable innovations.
The first - the seamless world without tablets "Loading". Your character can leave the house, glance on tea to neighbours, walk on park with a dog and go to a supermarket located in the opposite end of a city. The life in new Simsvile does not fade for a minute, after all friends operated the computer and neighbours are always occupied by something.
Secondly, developers have absolutely altered the menu of creation of characters. According to Bell, the new version «Create-a-Sim» so powerful, that allows to create a virtual copy of any person, and similar not only on appearance, but also on character, having chosen five basic personal lines from several tens. For example, this can be скромнягой or the boaster, the optimist or the paranoiac, kind or malicious, to love/hate music, etc. «We want, that you, creating the character, did not move toddlers, and would select words with which it is possible to describe it», - producer The Sims speaks 3 Rod Habl.
Simultaneously with it authors have refused system of requirements, having replaced with its abstract "moods". Henceforth the life of electronic people is not divided into pieces «before and after a campaign in a toilet». With breakfasts, dinners and suppers in general it is simple: if the ward has got hungry, game will deduce a window with the invitation «Click here to feed its/its».
That to "moods" they remind … spells of long action in on-line RPG. For example, this some hours upset because of the broken family vase can go in succession, or to suffer depression the whole week after large quarrel with the wife.
Cимам norms of behaviour in a society also are known. In The Sims and The Sims 2 interlocutors could celebrate need directly at the height of discussion, and visitors, not becoming flustered at all, climbed to owners in a refrigerator and slept on their beds. Founders The Sims 3 have tried to disaccustom characters to these bad habits; however, at desire it is possible to break rules and to observe reaction of associates.
However, later you, most likely, should be apologised for a scandalous trick - Sim's the third generation remember significant events all in the slightest degree. Still they are able to plan the future. For example, the character-workaholic will try to rise independently on a career ladder, improving necessary skills and even "making up" to the heads.
The Sims 3 will allow to change shape of any objects, from colour of a favourite armchair to style of a hairdress, and difficult utilities for this purpose will not be necessary - all toolkit is built in directly the interface. Ready subjects, and at the same time whole this-family, it is possible to send on an official site where they become automatically accessible to all interested persons. The same system of an exchange of game materials is in Spore.
Something about The Sims 3
To official announcement The Sims 3 there is even a week, and admirers of a series already with might and main discuss the games published in hot of magazines Games for Windows Magazine and PC Gamer UK. We already informed details on this project, today we offer the short digest of the new facts.
• one of problems of developers - to make so that everyone this was rather unique character. 80 most different characteristics possibility to create rather thick and lean people (thus their bodies will vary depending on a way of life and a food) and set of casual genetic factors will make virtual people unique. For example, everyone has a favourite drink, and even different characters will draw the same decline in own way. Someone will choose the Distance manner, someone - a postmodern, realism or impressionism;
• the city of Plezant-Vellej is uniform seamless space, that will allow not only to walk freely (or to go!) on streets, but also will facilitate connection possible addons. Virtual world The Sims 3 lives in itself: people meet with each other, get families, give birth to children, grow old … Any act of the player can create «effect of a wave», mentioning destinies at once several generations симов;
• if this leaves for work it disappears, as before, outside of the screen - developers have refused modelling of offices and the enterprises to relieve players of routine. However, now it is possible to specify, than the character is engaged in working hours and what does he think of performance of official duties. Whether it will leave before home or remains late to lift the reputation in the opinion of the chief - to solve to you;
• on change to fears and aspirations promises and dreams have come. Having met in the street the nice girl, this thinks: «It would be quite good to get acquainted with it». During this moment the player can promise to it, that this event by all means will occur. Will break the promise - and the character will run into depression, execute - and it is waited by happiness. Dreams - almost the same, only for their default nobody punishes our protege. Dreams happen different: to buy the book, to become the cosmonaut, to learn to prepare or easier to sit in silence on a bench. In The Sims 3 player himself defines, how much it is interesting to it to carry out desires of wards;
• career growth is presented by "possibilities". They, as a matter of fact, are analogue … quests from on-line RPG, only instead of shooting N of goblins, you will ask to plant X plants or to wash Y plates at the desire of the chief.
• to clean a plate from a floor on kitchen or the book rolling in a drawing room, sims now are not necessary: sticking with the cursor in dust, the player can independently be tidied up in apartment.
Genre: Simulation
The developer: EA Maxis
The publisher: EA The Sims
Official site: http://thesims3.ea.com/ (the site opens on March, 19th, 2008)
Exit date: on April, 31st 2009 (in the USA)
The Game Discription
Electronic Arts has slightly opened a secret veil over the project which, out of any doubts, becomes its milk cow the next 3-4 years. It is a question about, certainly, The Sims 3. Its official announcement will take place on March, 19th. While the executive producer of game Ben Bell warms up interest of public, telling about the most considerable innovations.
The first - the seamless world without tablets "Loading". Your character can leave the house, glance on tea to neighbours, walk on park with a dog and go to a supermarket located in the opposite end of a city. The life in new Simsvile does not fade for a minute, after all friends operated the computer and neighbours are always occupied by something.
Secondly, developers have absolutely altered the menu of creation of characters. According to Bell, the new version «Create-a-Sim» so powerful, that allows to create a virtual copy of any person, and similar not only on appearance, but also on character, having chosen five basic personal lines from several tens. For example, this can be скромнягой or the boaster, the optimist or the paranoiac, kind or malicious, to love/hate music, etc. «We want, that you, creating the character, did not move toddlers, and would select words with which it is possible to describe it», - producer The Sims speaks 3 Rod Habl.
Simultaneously with it authors have refused system of requirements, having replaced with its abstract "moods". Henceforth the life of electronic people is not divided into pieces «before and after a campaign in a toilet». With breakfasts, dinners and suppers in general it is simple: if the ward has got hungry, game will deduce a window with the invitation «Click here to feed its/its».
That to "moods" they remind … spells of long action in on-line RPG. For example, this some hours upset because of the broken family vase can go in succession, or to suffer depression the whole week after large quarrel with the wife.
Cимам norms of behaviour in a society also are known. In The Sims and The Sims 2 interlocutors could celebrate need directly at the height of discussion, and visitors, not becoming flustered at all, climbed to owners in a refrigerator and slept on their beds. Founders The Sims 3 have tried to disaccustom characters to these bad habits; however, at desire it is possible to break rules and to observe reaction of associates.
However, later you, most likely, should be apologised for a scandalous trick - Sim's the third generation remember significant events all in the slightest degree. Still they are able to plan the future. For example, the character-workaholic will try to rise independently on a career ladder, improving necessary skills and even "making up" to the heads.
The Sims 3 will allow to change shape of any objects, from colour of a favourite armchair to style of a hairdress, and difficult utilities for this purpose will not be necessary - all toolkit is built in directly the interface. Ready subjects, and at the same time whole this-family, it is possible to send on an official site where they become automatically accessible to all interested persons. The same system of an exchange of game materials is in Spore.
Something about The Sims 3
To official announcement The Sims 3 there is even a week, and admirers of a series already with might and main discuss the games published in hot of magazines Games for Windows Magazine and PC Gamer UK. We already informed details on this project, today we offer the short digest of the new facts.
• one of problems of developers - to make so that everyone this was rather unique character. 80 most different characteristics possibility to create rather thick and lean people (thus their bodies will vary depending on a way of life and a food) and set of casual genetic factors will make virtual people unique. For example, everyone has a favourite drink, and even different characters will draw the same decline in own way. Someone will choose the Distance manner, someone - a postmodern, realism or impressionism;
• the city of Plezant-Vellej is uniform seamless space, that will allow not only to walk freely (or to go!) on streets, but also will facilitate connection possible addons. Virtual world The Sims 3 lives in itself: people meet with each other, get families, give birth to children, grow old … Any act of the player can create «effect of a wave», mentioning destinies at once several generations симов;
• if this leaves for work it disappears, as before, outside of the screen - developers have refused modelling of offices and the enterprises to relieve players of routine. However, now it is possible to specify, than the character is engaged in working hours and what does he think of performance of official duties. Whether it will leave before home or remains late to lift the reputation in the opinion of the chief - to solve to you;
• on change to fears and aspirations promises and dreams have come. Having met in the street the nice girl, this thinks: «It would be quite good to get acquainted with it». During this moment the player can promise to it, that this event by all means will occur. Will break the promise - and the character will run into depression, execute - and it is waited by happiness. Dreams - almost the same, only for their default nobody punishes our protege. Dreams happen different: to buy the book, to become the cosmonaut, to learn to prepare or easier to sit in silence on a bench. In The Sims 3 player himself defines, how much it is interesting to it to carry out desires of wards;
• career growth is presented by "possibilities". They, as a matter of fact, are analogue … quests from on-line RPG, only instead of shooting N of goblins, you will ask to plant X plants or to wash Y plates at the desire of the chief.
• to clean a plate from a floor on kitchen or the book rolling in a drawing room, sims now are not necessary: sticking with the cursor in dust, the player can independently be tidied up in apartment.
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