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суббота, 26 апреля 2008 г.

Imperium Romanum




Imperium Romanum [ENG/GER/FRA]


Year of release: 2008
Genre: Strategy (Manage/Busin. / Real-time) / 3D
The developer: Haemimont Games
Publishing house: Kalypso Media
Platform: PC
System requirements:
The minimum system requirements:
■ Windows 2000, XP or Vista
■ Pentium / AMD Processor with at least 1,7 GHz
■ DirectX 9 compatible Graphic Card (Geforce 3 / Radeon 9550 or better)
■ 512 mb Ram
■ DVD-ROM Drive
■ 1,5 gb free disk space
■ DirectX 9.0c
Recommended system requirements:
■ Windows 2000, XP or Vista
■ Pentium / AMD Processor with at least 2 GHz
■ DirectX 9 compatible Graphic Card
■ GeForce 6600GT or better
■ 1 gb Ram
■ 8 x DVD-ROM Drive
■ 1,5 gb free disk space
■ DirectX 9.0c
Edition type: the licence
Interface language: English + German + French
noDVD: Is present
The description:
Now the future of great Roman empire in your hands. In a new strategic hit from company Kalypso Media the player will receive chance to become the governor of the present Roman province and to try to create a prospering and rich colony.
"Imperium Romanum" is a new word in historical strategy, possessing set of innovations and new level of historical reliability. You are waited by the tremendous drawing, set of really co-existing constructions and constructions, including world famous Hippodrome Maxmimus and School of gladiators. Besides, Imperium Romanum includes the improved fighting system and innovative interactive a mode of passage of the missions, allowing the player most operate appointments of main objectives.
Features of game:
Special historical mode of passage with time line thanks to which all missions are constructed on real historical events.
Interactive mode of passage of missions: players operate time of occurrence of tasks during mission.
The improved fighting system: will feel power of the Roman legions!
Also you are waited by high-grade monetary system, historically authentic constructions, the natural accidents, special obsidional units and many other things!
Installation:
We replace exe from folder Imperium. Romanum-SKIDROW

Turk



Turk(турок)






Release: 2008
Genre: Action
The developer: Propaganda Games
Publishing house: Disney Interactive Studios
Platform: PC System requirements:

> Operational system - Windows ХР SP2/Vista;
> The processor - Pentium IV 2,4 GHz;
> Operative memory - 1 Gb operative memory;
> HDD (a place on a hard disk) - 18 Gb an empty seat on a hard disk;
> DirectX 9.0c - a compatible video card with support of 32-bit colour with memory of 128 Mb;
> DirectX - a compatible sound card of 16 bits;
> DirectX 9.0с;
> The device for reading of DVD-disks;
> The keyboard;
> The mouse.

The description:
Events of an uncompromising shooter are developed on the unknown person, поросшей by dense jungle to a planet. The spaceship of the protagonist - Joseph Turoka is wrecked at performance of military mission. Before fighters of its elite group there are two problems: to find the leader of terrorist group Rolanda Kejna and, whenever possible, to collect the information on the opponent. However the Turk does not suspect, that the main danger proceeds at all from people. It should face face to face monstrous inhabitants of a mysterious planet - huge dinosaurs and huge insects.
Game continues the best traditions of the well-known series of the projects with the same name and it is necessary on customs of numerous army of admirers of shooters from the first person.
Download game

воскресенье, 16 марта 2008 г.

Xenus 2 White Gold

Xenus 2 White Gold


Genre: Action with elements RPG
Multiplayer: the Internet, a local network
The developer: Deep Shadows
Platform: PC, Xbox 360
The publisher: Play Ten Interactive
The publisher in Russia: Russobit TH
Exit date: April/May, 2008
Official site of game: http://www.deep-shadows.com/en/projects.php?id=8

Rough system requirements:
Minimal requirements necessary for game, it:
AMD Athlon XP 3000 +, 1GB RAM, GeForce 6600GS 128MB.
The recommended:
Intel Core 2 Duo 2.4G (E6600), 1GB RAM, GeForce 7600GS


The game discription


The Caribbean islands. Islands full of secrets, riddles and spirit of romanticism. Islands beautiful and mortally dangerous. Not so long ago waters round them abounded with pirates and adventurers, and now, in effect has changed nothing. How many books are written about Caribbean basin, how many films are removed. Now you have a unique chance to visit there personally, to look, as there live drug dealers, gangsters and the Mafiosi. To take part in enigmatic events and dismantlings of conflicting groupings, yes that there, simply to admire the nature and to drink a bottle-other of a traditional piracy drink - rum. Caribbean Islands wait for you!
The new project of company Deep Shadows, which action is developed on islands of Caribbean basin, is continuation of popular game "Xenus: the Boiling point".
The protagonist of game, goes on islands, on purpose to investigate a train of mysterious events and as usually, adheres to troubles from which, with your help, will necessarily get out.
«Xenus 2: White Gold» it is not connected in any way with the first part, being faster, its ideological continuation. You are waited by vigorous mix Action/RPG, the big open spaces, conflicting groupings, various vehicles and a plot full of unexpected turns and surprises.
Game is based on a cursor of new generation - Vital Engine 3. It supports sheiders 3.0, all modern post-effects such as motion-blur, hdr and others. Besides in game has appeared rag-doll, and the physics of transport has been completely processed.
Naturally, role system too has undergone to serious changes, became brought more down and interesting. One of basic our innovations is the system which will allow to make prorolling of the character of more versatile, and will influence very strongly passage.
In the near future the project site will be opened.
Game is developed for PC and X-Box 360. The exit is planned on the end of 2007 year. The publisher in territory of the CIS - "Russobit TH.


F.A.Q

Often set questions on Xenus 2: White Gold.
1. A game genre:
Freeplay Shooter, with RPG a component.
2. Rough system requirements:
Minimal requirements necessary for game, it:
AMD Athlon XP 3000 +, 1GB RAM, GeForce 6600GS 128MB.
The recommended:
Intel Core 2 Duo 2.4G (E6600), 1GB RAM, GeForce 7600GS
3. In the subject plan «Xenus 2: White gold» will be continuation of the first part, or we are waited by absolutely new hero with a modern history?
The player is waited by a modern history. This time the protagonist send on islands of Caribbean basin for carrying out of investigation of a train of mysterious cases.
4. What will be a game plot and where there will be its actions?
Unlike the first part, event of "White gold» will develop in Caribbean basin on the archipelago, belonging to the small country. Political and social situations, which same astable, as well as in Colombia. So the player to plunge at once into the familiar world. As to a landscape - that here you are expected by cardinal changes - action Xenus 2 proceeds on the diverse islands - from tiny atolls on which the ten palm trees and a fishing hut finds room hardly probable, to islands with own cities, villages and military bases. As to a subject line - we while will adhere it as fiduciary. But, as you know, the full name of game «Xenus 2: White Gold» - so already it is quite possible to guess, on what the plot will be fastened.
5. A role element. Whether it will change in comparison with the first game and how?
The role system in the second part of game will be more worked. Now each new level will bring to the player notable pluses. We plan to concentrate the attention to study of missions, characters of characters and depth of a plot. Not forgetting, certainly, and about a variety of the locations reflecting natural beauty of islands of Caribbean basin.
6. That you can tell about an arsenal and a game motor-vehicle pool, and also about our hero will meet what groupings and fractions in «Xenus 2: White gold».
Fractions and groupings remain the same, as in Xenus. In Xenus 2 there will be new vehicles and the weapon which you can improve during game. Which - we will tell later. We do not put before ourselves the purpose to make Xenus 2 more Xenus by quantity of groupings or on the area of the game world. Our problem-it to create more worked world and various characters.
7. On what you place emphasis by game working out?
First of all we wish to make really interesting and worked game. We do not aspire to participate in technology race, the most important thing that with our games players were happy.
8. Cursor Vital Engine 3 in comparison c will be how much optimised by the previous version? Than you can brag to colleagues on gamebuilder to business? The cursor is written "from zero" or processed version Vital Engine 2?
Cursor Vital Engine 3 is improved version Vital Engine 2. The cursor supports sheider 3.0, there Will be such various a post effects as HDR, motion bloor and variety of others. In it in comparison with the previous version the physics of vehicles has considerably improved. Besides, one of the fads of this cursor are destroyed objects which you will see in games of "Forerunner" and “Xenus 2: White Gold” everywhere.
9. Whether the quantity of fractions and groupings on which it is possible to work will increase?
The quantity of fractions remains former . We do not put before ourselves a problem to make Xenus 2 more Xenus’а - by quantity of groupings or on the area of the game world. We put before ourselves its problem to make better. In particular we have created more worked world and more worked characters.
10. Whether there will be new types of weapon and transport? What?
All those types of vehicles which the player operated in "Boiling point", remain in Xenus 2. That will change - so their this visual quality, and also considerably improved physical model. It seems to us, that the arsenal of the weapon and in Xenus’е was impressive enough - after all in game was lighted more than two tens types of weapon. However, considering wishes of many players - in the second part of our game it will be many added new types of weapon, and some upgrades, such as: the sniper sight, the muffler will be displayed on the weapon of the player.
.
11. How game AI has changed?
In game is "fighting" and "noncombat" АI. Fighting AI is based on two basic algorithms - virtual hearing and virtual sight. It gives a huge spectrum of models of behaviour for the player - it is possible to "entice" enemies sounds of shots or explosions etc. hearing Radius varies depending on type of boats - for example, some opponents hear much better people. They will react not only to sounds of shots but also on sounds of steps, run and to that similar noise made by the character. Again draws the attention of gangsters can not only your hero, but also the patrol carelessly stamping on jungle protecting approaches to the nearest base. Certainly, different types of boats will have a different radius of sight. Besides, some of them will see in darkness much better than the others. Opponents will call to the aid, to hide for a weapon recharge, to escape in some cases. In difference from the first part, you will see more advanced stealth-mode. Now you have a possibility not noticed to creep on base of the opponent, to lay down and fade while security guards will pass by or to creep behind.
As to noncombat AI - that here, certainly, the wide gradation of relation NPC to the player depending on its acts is provided.
12. Whether are used in a cursor of working out of the foreign companies, for example physical model Havok?
No, we use only the cursor as we consider, that Vital Engine 3 perfectly approaches for working out of both our projects.
13. Approximate duration of game? How much branched out will be the system of collateral tasks? In a word, whether we can expect, that the second part become more RPG, than the first. Or, on the contrary, the emphasis will be made on action-making?
Duration of game depends on style of passage. On our estimations - from 20ти to 40ка hours. Game more dynamical, than typical RPG. Variety of editings and improvements is brought In RPG-system to make its "brought more down" and interesting. As to an emphasis on RPG or action - here all will depend besides on your style of passage. Both fans to do some shooting, and fans communicate with НПС can to select for itself that way of the decision of problems which it is more to liking.
14. The release is appointed to what period of time?
Presumable date of an exit - the end of 2007.
15. Game is developed only for PC?
No, we in parallel develop two versions, for PC and for X-Box 360.




четверг, 13 марта 2008 г.

The Sims 3

The Sims 3

Genre: Simulation
The developer: EA Maxis
The publisher: EA The Sims
Official site: http://thesims3.ea.com/ (the site opens on March, 19th, 2008)
Exit date: on April, 31st 2009 (in the USA)

The Game Discription

Electronic Arts has slightly opened a secret veil over the project which, out of any doubts, becomes its milk cow the next 3-4 years. It is a question about, certainly, The Sims 3. Its official announcement will take place on March, 19th. While the executive producer of game Ben Bell warms up interest of public, telling about the most considerable innovations.
The first - the seamless world without tablets "Loading". Your character can leave the house, glance on tea to neighbours, walk on park with a dog and go to a supermarket located in the opposite end of a city. The life in new Simsvile does not fade for a minute, after all friends operated the computer and neighbours are always occupied by something.
Secondly, developers have absolutely altered the menu of creation of characters. According to Bell, the new version «Create-a-Sim» so powerful, that allows to create a virtual copy of any person, and similar not only on appearance, but also on character, having chosen five basic personal lines from several tens. For example, this can be скромнягой or the boaster, the optimist or the paranoiac, kind or malicious, to love/hate music, etc. «We want, that you, creating the character, did not move toddlers, and would select words with which it is possible to describe it», - producer The Sims speaks 3 Rod Habl.
Simultaneously with it authors have refused system of requirements, having replaced with its abstract "moods". Henceforth the life of electronic people is not divided into pieces «before and after a campaign in a toilet». With breakfasts, dinners and suppers in general it is simple: if the ward has got hungry, game will deduce a window with the invitation «Click here to feed its/its».
That to "moods" they remind … spells of long action in on-line RPG. For example, this some hours upset because of the broken family vase can go in succession, or to suffer depression the whole week after large quarrel with the wife.
Cимам norms of behaviour in a society also are known. In The Sims and The Sims 2 interlocutors could celebrate need directly at the height of discussion, and visitors, not becoming flustered at all, climbed to owners in a refrigerator and slept on their beds. Founders The Sims 3 have tried to disaccustom characters to these bad habits; however, at desire it is possible to break rules and to observe reaction of associates.
However, later you, most likely, should be apologised for a scandalous trick - Sim's the third generation remember significant events all in the slightest degree. Still they are able to plan the future. For example, the character-workaholic will try to rise independently on a career ladder, improving necessary skills and even "making up" to the heads.
The Sims 3 will allow to change shape of any objects, from colour of a favourite armchair to style of a hairdress, and difficult utilities for this purpose will not be necessary - all toolkit is built in directly the interface. Ready subjects, and at the same time whole this-family, it is possible to send on an official site where they become automatically accessible to all interested persons. The same system of an exchange of game materials is in Spore.

Something about The Sims 3
To official announcement The Sims 3 there is even a week, and admirers of a series already with might and main discuss the games published in hot of magazines Games for Windows Magazine and PC Gamer UK. We already informed details on this project, today we offer the short digest of the new facts.
• one of problems of developers - to make so that everyone this was rather unique character. 80 most different characteristics possibility to create rather thick and lean people (thus their bodies will vary depending on a way of life and a food) and set of casual genetic factors will make virtual people unique. For example, everyone has a favourite drink, and even different characters will draw the same decline in own way. Someone will choose the Distance manner, someone - a postmodern, realism or impressionism;
• the city of Plezant-Vellej is uniform seamless space, that will allow not only to walk freely (or to go!) on streets, but also will facilitate connection possible addons. Virtual world The Sims 3 lives in itself: people meet with each other, get families, give birth to children, grow old … Any act of the player can create «effect of a wave», mentioning destinies at once several generations симов;
• if this leaves for work it disappears, as before, outside of the screen - developers have refused modelling of offices and the enterprises to relieve players of routine. However, now it is possible to specify, than the character is engaged in working hours and what does he think of performance of official duties. Whether it will leave before home or remains late to lift the reputation in the opinion of the chief - to solve to you;
• on change to fears and aspirations promises and dreams have come. Having met in the street the nice girl, this thinks: «It would be quite good to get acquainted with it». During this moment the player can promise to it, that this event by all means will occur. Will break the promise - and the character will run into depression, execute - and it is waited by happiness. Dreams - almost the same, only for their default nobody punishes our protege. Dreams happen different: to buy the book, to become the cosmonaut, to learn to prepare or easier to sit in silence on a bench. In The Sims 3 player himself defines, how much it is interesting to it to carry out desires of wards;
• career growth is presented by "possibilities". They, as a matter of fact, are analogue … quests from on-line RPG, only instead of shooting N of goblins, you will ask to plant X plants or to wash Y plates at the desire of the chief.
• to clean a plate from a floor on kitchen or the book rolling in a drawing room, sims now are not necessary: sticking with the cursor in dust, the player can independently be tidied up in apartment.

воскресенье, 9 марта 2008 г.

Postal 3

Postal 3

Developers: Running With Scissors and Akella
The publisher: Running With Scissors
The publisher in Russia: Akella
Distribution model: retail
The status: in working out, it is planned for 2008
The Russian status: it is localised, the exit is planned for 2008
Genres: Action (Shooter) / 3D / 3rd Person
Official site: http://www.gopostal.com/
The game discription

Running With Scissors actively works over action Postal 3 which exit is planned for the middle/end of 2008 for РС and Xbox 360. The project which is now at an early stage, uses cursor Source Engine from Valve (so, with very high probability game will extend through service of digital distribution Steam). According to head RWS Vince Dezi, world Postal 3 becomes even more open and that players have not become puzzled of an abundance of possibilities, authors will prepare a series of training missions. Has received development and cooperation Running With Scissors with "Akella", begun with localisation Postal 2 - the Russian company not only participates in working out, but also is publisher Postal 3 .



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среда, 5 марта 2008 г.

Grand Theft Auto I\/







Grand Theft Auto IV




The game description


(GTA in common people), also known as one of the most popular computer games created by mankind, for a long time already has outgrown stuffy concept "cult". GTA is a phenomenon, the whole phenomenon. On its basis write dissertations on sociology, the reason of its success is studied by psychologists, about it, muddling everything, that is possible, speak on TV. Even people, it is weak to itself representing, that such interactive electronic entertainments, know: "GTA is where it is possible to hijack any car, to press pedestrians and to shoot on whom you want".
If to leave behind brackets obvious theses about full freedom and nonlinearity very interesting nuance will be found out: almost all GTA-clones are for some reason devoted either to gangsters, or geeks, or both those, and another simultaneously (see Scarface: The World is Yours, series True Crime, Saints Row). That is it turns out, that freedom and nonlinearity are necessary only under condition of the negative protagonist. Actually is still easier - GTA appreciate not only and not so much freedom, how many for permissiveness and impunity. It in general the central theme almost all Rockstar-games, and in this occasion they continue to express with ferro-concrete persistence.
Announced this year Grand Theft Auto 4 (GTA Vice City and GTA San Andreas Rockstar suggest to consider as subsections Grand Theft Auto 3; besides, on PSP also left GTA Liberty City Stories and GTA Vice City Stories) becomes the first new GTA for six years (!). Here it is important to notice here that: the third part differed from first two approximately as DOOM 3 from DOOM. Having moved then, in 2001 (speech about the PS2-version, on PC the release has taken place one year later), in full 3D, Rockstar have amazed all in the heart - it seemed, that so does not happen: the wind carries on newspaper streets, the present pedestrians crowd on the Fifth avenue, taxi hoot, traffic lights work. And so, on the subsequent three pages we try to understand, is how much serious Grand Theft Auto 4 will change our representation that such GTA.
Returning in Liberti-city.
By the invitation of the cousin of the Novel our new alter-ego Niko Bellic arrives to Liberti-city already forgotten partially by us, certainly, to begin a new life. The novel asserts, that is in a city of freedom is simply more tremendous: saunas and minor models are included into the obligatory complete set. In practice it appears, that the life Rums is far from fantastic - it the owner of an unprofitable taxi pool, was up to the ears in debt and besides was got involved in serious problems with police and variety of gangster groupings. To disentangle all it it is necessary to his brother, that is us.
Niko - the classical GTA-hero, besides the emigrant from the Eastern Europe (but it is exact not from Russia; probably, from the former Yugoslavia), that multiplies traditional heroic qualities approximately twice. Having arrived to Liberti-city in hope to find the best life, it casually gets to circulation of troubles, to get out from which obviously it is necessary long and painfully. But NIko, of course, not the unique hero in this history. First, an important figure is Kid Jacob, the old friend to the Novel at whom always it is possible to get the necessary weapon. Secondly, Фрэнсис Макрири, selling коп which is perfectly informed on somebody a crime, made Нико in the remote past. Well and, thirdly, it is girl Lola which role while is unknown. But concerning Лолы there are much more stunning news. Ukrainian singer Ruslana, the winner of competition "Евровидение-2004", is officially confirmed as a voice of the heroine. Besides, in intragame radio it will be possible to hear some songs Русланы (except it, Russian hip-hop is declared also!).
Liberti-city from the moment of our last meeting has endured set of changes and began to resemble even more the prototype - New York. All key areas and sights are recreated practically. As to sights Freedom Statue here is called as the Happiness Statue. Debut preview trailer GTA 4 has there and then managed to do to noise: under music of classical minimalist Phillip Glassa (it was used in a film "Койянискаци: the Life out of balance"; places тизер it frankly quoted) the chamber showed three-dimensional kinds of Liberti-city, which many have there and then accepted for New York. The problem consisted that display of sights was supplied with comment Нико: " I killed people, kidnapped, sold people. Probably, here all will be in another way ". The mayor of New York has there and then made condemning speech and has informed, that will not allow to expose New York as the international capital криминала, but at Rockstar on it here already there is an answer prepared six years ago:" At us any not New York, and Liberti-city ".
The in itself territory in GTA 4 will appear less, than in GTA San Andreas. Developers confirm this information, adding, that territory reduction only has gone Liberti-city on advantage - a city now where is more densely populated and worked. However, thereupon it was necessary to refuse planes - within Liberti-city on them simply there is no place to fly. Helicopters, however nobody cancelled.
Nextgen? Already I want!
GTA 4 works on own cursor of authorship Rockstar North which is called RAGE (see it in Rockstar Games presents Table Tennis for Xbox 360). With technologies at Rockstar always, by the way, there was some hitch. Exhausted and almost cursor RenderWare not raped by them (on which many Rockstar-projects - for example, The Warriors continue to leave, Bully) for consoles of new generation, of course, does not approach. But here under the Hamburg account screenshots from the fourth do not look any transcendental greetings from the future.
On the other hand, qualitative models (characters of the foreground), accurate structures, juicy effects have especially well gone right - all it is available. And the most important thing - thanks to corresponding technologies we will receive, at last, normal range of a portrayal. That is funny situations with appeared from anywhere column will not arise any more.
Separate dithyrambs are deserved by animation - as a physical cursor technology Euphoria is used fashionable today (it is involved in future Star Wars: Force Unleashed). With it developers can model motor function of a body, not leaning on in advance created animation. Easier speaking, how Niko will run, go or creep, depends on a relief, a covering, a corner of an inclination and still set of factors.
Cars appearing from air and pedestrians (one more sick theme GTA) also it will be solved. Certain similarity Radiant AI from The Elder Scrolls 4 is promised: Oblivion. That is at each inhabitant (now with unique appearance!) there will be purposes. Only not global, but local - like "to approach, buy ice-cream, to sit down on a bench and to eat it". And now present, that these purposes (absolutely different, certainly) simultaneously are carried out by 100 persons. And even 1000. The same concerns cars - if you have noticed edge of an eye the car it will not be dissolved in air behind the nearest turn, and necessarily somewhere will park.
The following point in our list of pleasure from new technologies - evolutionary growth of possibilities. It is possible to come now in where as a considerable quantity of buildings, than earlier. In some skyscrapers it is possible to wander on floors. The habitual thing like stealing of cars looks now differently - at times it will be necessary to crack locks (whether will be it обставленно in the form of minigame while it is not clear), and also to beat out glasses, to open a door from the inside.
Well and a gameplay. This time creation of game process passes under the motto "we will get rid of all conventions!". So, a victim and objects of tasks will not be designated by red markers as it was earlier. That is if you kill the person who is at this time in crowd, - it is necessary most to calculate, who from people your purpose. The most simple way - to call it on mobile (if there is number).
By the way about mobile - now at it in game the extremely important role. First, by means of a mobile phone it is possible to call a taxi. Secondly, on phone chamber screenshots become. Thirdly, on the mobile all your current tasks (and they can be carried out on some pieces simultaneously) are displayed. Fourthly, from a mobile phone it is possible to call to subject characters, and also to accept from them calls and SMS.
The action too has undergone serious changes. NIko can use any object as shelter, that is drop to it and shoot, say, because of the car - both precisely, and at random. To drag with itself the whole abyss of the weapon in an invisible pocket it will be impossible. By the way, the most part of shelters from which can shoot Нико, and a part of scenery to itself is quite destroyed.
Mutual relations with police have changed. The rating of its aggression is again presented by six stars, but now the police has an action radius in which limits they can catch you. The the crime, the radius is heavier more. Peace officers will operate more harmoniously - developers consult to the present policemen. But instead of conditional repainting of the car (which worked even on eyes for all regional home guard) you can simply replace авто in deserted quarter - it will be enough. But pedestrians have learnt to report on breaking and stealing of the parked cars.
The taxi plays now the important role in your process of formation as the criminal magnate. It not only can finish Niko in any point of a city, but also in case of wound automatically delivers in the nearest hospital and if are hungry - in a snackbar (is to our hero former it is necessary). Except a taxi, there is a public transport (buses and trains) for which also it is possible пользоватья and which goes under the schedule (hangs at any stop).
To Liberti-city at last have spent the universal Internet - the exit in online is possible practically from any computer (but also the old kind Internet cafe from GTA 3 anywhere has not got to). Through a world wide web the weapon is bought, there are new tasks and the site of acquaintances is visited.
And on the snack, one of the main news to admirers - in GTA 4 will be the licensed cars! Are already declared: Ferrari, Porsche Carrera, Volkswagen Jetta, BMW and "Mustangs".
At present GTA 4 it is officially announced only for Xbox 360 and PS3. But that game will appear and on computers to doubt it is not necessary - a question only when. The exclusive content (the situation is not limited to banal cars, the weapon and levels - Microsoft seriously declare new episodes, each of which adds till 10 o'clock a gameplay) will be accessible only for Xbox to the 360-version. In Rockstar speak: "If you eventually wish to see GTA 4 in all magnificence, it is necessary to buy certainly prefix Microsoft". To panic in this occasion it is not necessary are habitual marketing games which us poorly concern. As PC - close relative Xbox 360.
The version for consoles, by the way, should leave in this autumn, but not so long ago there was a carrying over for spring of 2008. It, most likely, means, that we should wait till 2009. That still torture, of course, but "Игромания" promises to keep you informed, and we will necessarily make detailed analysis of the console version. And that at some, whether know, nerves hand over.

вторник, 4 марта 2008 г.






Brothers in Arms: Hell's Highway

Genre: the Tactical shooter
The publisher: the Beech
The publisher abroad: Ubisoft
The developer: Gearbox Software
Quantity DVD: 1
Exit date: I quarter 2008г.
Official site of game: brothersinarmsgame.uk.ubi.com/hellshighway

The short description:
The Second World War. The hundred first Air-landing Division again in fight in back of the enemy …
You will meet again acquaintances on the previous games of series Brothers in Arms characters ─ sergeants Mat Baker and Joe Hartstokom ─ and will take part in the most scale landing operations of times by the Second world ─ operations “Market-Garden”.
The unprecedented drawing and unique gameplay will help you to feel with a skin of the present commando.
Features of game:
Brothers in Arms Hell ` s Highway - a new word in a series of games BiA: using last achievements of game "iron", the classical command shooter appears in new light, shining with a unique drawing on beauty and boundless game possibilities
Modern history. New turns of destiny. Take part in impudent attempt to force the end of war during operation “Market-Garden” shoulder to shoulder with Baker, Hartstock and other soldiers of hundred first Air-landing
Feel the commando: nestle on the earth, being under heavy fire of the opponent, feel on own skin broken off in several metres from you a shell, receive instructions from a staff, patrol district, arrange ambushes on the enemy.
Find out the opponent earlier, than he will find out you, it will give you chance to escape at fighting collision
Unprecedented till today level of study of characters. Protagonists of game talk, move and operate as live people, graphic level of detailed elaboration is deduced on qualitatively new level of realism. Throughout game characters will behave as the present brothers on the weapon, sharing an ammunition, helping wounded companions and peace inhabitants, gathering in commands for management of heavy long-range arms
Rich cinema component: as the commander of division, you should co-operate closely with your comrades in arms, each of which has history and the personal qualities which all will be shown more brightly and more brightly on a game course
New ways of application of heavy kinds of arms: you can create gun crew s for management of heavy easel machine guns, and also rocket grenade cup discharges for destruction of tanks and buildings of the opponent, mortars for attack from distant positions
Unique sensations from the multiuser mode: you are waited by what series BiA always differed, that has made its so popular in players from all light - a combination of a drive and simplicity of mode Deathmatch c a gameplay of a command shooter
Nothing is eternal under the moon: competently choose shelters for the soldiers as the weapon in game, according to real physical laws, is capable to damage, burn or destroy practically any object of a game environment .

Tom Clancy ` s Rainbow Six Vegas 2



Tom Clancy ` s Rainbow Six Vegas 2
Genre: Action
Multiplayer: the Internet, a local network
The developer: Ubisoft Montreal
The publisher: Ubisoft
The publisher in Russia: Russobit TH
Localizer: GFI
Release date: on March, 21st 2008
Official site of game: rainbowsixgame.us.ubi.com




The game description



Continuation of tactical insurgent Tom Clancy ` s Rainbow Six Vegas. However, sequal action is developed simultaneously with the first part of game. In a role of one of the higher officers of group "Rainbow" of Mr. Bishop we should head the command which purpose is obvious: to stop plans of terrorists. After all the head of rebels Alvarez Kabrero continues to threaten Las Vegas. . Besides, thanks to the personal profile, everyone can improve the command both in on-line, and in a single mode: for example, having passed subject campaign, it will get access to new types of weapon which can be used in a multiplayer. Available also the checked up system чекпойнтов, three levels of complexity of game, including for beginners and veterans Rainbow Six, and, at last, automatic fine tuning of complexity.

The most expected games on the PC









Assassin's creed



Genre: Action
The developer: Ubisoft Montreal
The publisher: Ubisoft
The publisher in Russia: Akella
Localizer: Akella
Release date: on March, 28th 2008
Official site of game:
Minimal requirements
: Pentium D 2.6 GHz / Athlon 64 X2 3800 +, 2 Gb memories, 256 Mb of video
Recommended requirements: Intel Core 2 Duo 2.2 GHz / AMD Athlon 64 X2 4400 +, 3 Gb memories, 512 Mb of video



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THE CROSSING





The full information on game:
the Genre: Action (shooter)
the Developer: Arkane Studios
exit Date: 2008
the Official site of game: http://www.arkane-studios.com/




Readiness percent: 43 %







The game description




The Dark Messiah of Might and Magic, one of the best games of 2006, became the present break in a specific genre beater (a shooter with a stress on near fight). After certain success (the version for Xbox 360 under name Dark Messiah of Might and Magic: Elements leaves in the beginning of 2008) Frenchmen from Arkane Studios have acted as the most unexpected image. In Any marvellous image they have caught to themselves art director Half-Life 2 Victors Antonova and without superfluous noise were engaged in third project The Crossing. Unexpected here is here that: the project does not have till now official publisher, Arkane save practically full radio silence and refuse any interviews, assuring, that else «too early». Thus those facts which all the same have filtered because of studio walls, say that Frenchmen are occupied by the most arrogant project and apply almost for the next genre revolution (which, by the way, this year happens much).
CROSSROADS OF THE WORLDS
Scene of action - Paris captured by mass disorders. The reason of revolts is covered in 1307. At this particular time there was the extremely important for world history event - the award Tamplier was lost, the most powerful knightly award of the Middle Ages which have received the rank that has been based in a place where under the legend there was a temple of tsar Solomona, paternal these knights named храмовниками or тамплиерами (a symbol - the red eight-final cross flaunting in logo The Crossing). This organisation has started to type too big political weight with what people in any way could not agree, standing at that time at the power. The award top has been caught, members of an award have accused of heresy (тамплиеры spent mysterious rituals, having sworn thus nondisclosure). Under tortures many recognised themselves guilty, but then have publicly renounced indications then them have sent on an inquisitorial fire. Paris has become famous for the rough handling over тамплиерами (them in Germany, England also pursued, Spain and other states).
But what if in 1307 Tamplier have struck back and, on the contrary, have seized power? Under version Arkane France in this case would become the country of crusaders, the militaristic state in which does not remain places for culture development. There would be no Renaissance, all picture of the world would change. And modern France would appear is captured by civil war.
And so, in The Crossing it also occurs. Moreover, in game two epoch are crossed. As main cultural reference point Arkane name film Alexandro Amenabaro "Others". In him people and phantoms co-exist in one space and till the certain moment do not adjoin with each other. But once their worlds face foreheads. About the same happens and in The Crossing which name can be treated differently: from тамплиерского a cross before this "crossing".
To play it is necessary, on the one hand, for Tamplier, and with another - for the modern policeman. Both that, and another will visit both medieval Paris, and in the XXI-st century. Accordingly, to habitual swords and daggers the fire-arms will be added, but hand-to-hand fight will make still a gameplay basis.
Having listened to wishes of admirers, Arkane have saved a basis of fighting mechanics, but have made its more various. New movements by the case, new ways to finish off the enemy knocked down, new contextual blows, receptions of struggle against several opponents at once. In general, Arkane do for what all waited from Dark Messiah of Might and Magic: a furious action from the first person, supplied with possibility to seize the enemy naked hands and to spread on sticking out nearby to peak. In a case with Dark Messiah this happiness was quickly replaced by sad corridors and caves, but now Arkane promise to make all as it is necessary.
From the weapon while swords with a lateral handle, "Suriken" from repertoire of a ninjia and a cord with a hook are known only to get above or to dive on зазевавшегося the enemy, having killed it with one blow. Arkane actively maintain so-called «a vertical gameplay». That is be going to climb much on roofs (greetings, Assassin’s Creed!) and more often to break from them on the enemy heads. Well also self-made bombs and extensions are at last promised.
CROSSROADS OF GAMEPLAYS
Apparently, it is enough all aforesaid, that fans Dark Messiah of Might and Magic (among which there are also some our editors) were came in enthusiastic dance. But it as it was found out, only the beginning.
Arkane declare, that their project becomes the first game in history with possibility which they name cross-player. If to characterise it it is short, it is a usual one-user single in which AI-opponents are replaced by live players. Here it is necessary to make the explanatory. Single campaign in The Crossing - not simply set of the maps supplied with some production elements (such approach to a subject mode in Unreal Tournament 3 see). It is campaign with the intrigue, the beginning, the culmination and an outcome. With scripts, dialogues and other attributes.
To organise such scale action where each actor - the live person, Arkane have developed the whole system. All players are divided into two classes: usual soldiers-mercenaries and elite. For one session of elite fighters will be only two more often: they are protagonists of representation and play co-operative society. Can sometimes happen so, that this duet should face other pair elite fighters, but such will infrequently occur and only during the moments of subject turns. The most part of time the elite should be at war with crowds of usual soldiers. While on a server there is no elite soldier, the infantry kneads each other in a habitual mode team deathmatch. But it is necessary to the subject hero to appear, as usual players stop civil strife and begin hunting behind it. Certainly, the elite fighter is much stronger than infantrymen, at it attack and more health is more powerful, but mercenaries have a numerical superiority. Sometimes, according to a plot, this or that group of infantrymen it is necessary to help elite if the scenario assumes, that they are at war with enemy grouping.
But what if the mercenary annoyed with the pity fate suddenly will refuse to play a role of the supernumerary and will decide to spoil all a holiday, simply having escaped with a battlefield? It to it to make will not give. Elite fighters literally words stand in the centre of world The Crossing. It is necessary to infantrymen to keep away from heroes on certain distance as them there and then "will switch off", like the AI-monsters who have remained behind a shot.
In general, playing for usual infantrymen it is necessary to taste all humdrum of life under control Ai-bolvanchika. Their existence directly will be connected with scripts during which time for two heroes new waves of the attacking fall. We will tell, during the first instants of a kat-scene the elite meets opponents under control of an artificial intellect. In this you in the manner of agent Smith from "Matrix" choose the moments, in whom to you to be installed, and fight begins. Fresh parties can appear in time rather unexpectedly: elite fighters attack AI-sentries, those have time to call a reinforcement and by that open new "vacancies" for live players.
* * *
Thus, Arkane two polar approaches to game in shooters from the first person try to marry. Players already traditionally share on those who prefers to play the single or in online. Recently this binary system of co-ordinates was added also with co-operative society, but The Crossing assumes essentially new approach: it is the multiuser one-user shooter! That the most advance AI cannot play as interestingly as the live opponent, for a long time already it became clear. But as it is obvious, that the best multiuser shooter does not have no plot and statement. Arkane try to combine both that, and another within the limits of one game. The most surprising, that even if at them it will turn out nothing, at all of us equally will appear version Dark Messiah finished to mind of Might and Magic! Too a variant quite good in general.
Let's wait? Ideological successor Dark Messiah of Might and Magic with serious genre ambitions.
Readiness percent: 43 %





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Devil may cry 4



Genre: Action
Multiplayer: No
The developer: Capcom
The publisher: Capcom
The publisher in Russia: 1C
Localizer: 1C
Release date: on February, 5th 2008
Official site of game: devilmaycry.com




The game description





The new multiplatform blockbuster which events are developed in the fantastic world. Developers have prepared the next part of a fascinating plot about hunters behind demons from «the Award of swords». The Protagonist this time not the son of a demon Dante, and certain Nero from this awards. However, both are in operation involved: and between Dante and Nero there is an enmity based on any last disagreements. In a word, all is very fascinating. Game process does not vary: all of us as are engaged "art" monsters, using for this purpose the most unusual weapon and combos-blows. Well and, of course, game definitely is more beautiful than the previous parts.



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S.T.A.L.K.E.R.: Clear Sky





Genre: Action
Multiplayer: the Internet, a local network
The developer: GSC Game World
The publisher: THQ
The publisher in Russia: GSC World Publishing
Release date: spring 2008
Official site of game: www.stalker-game.com
Minimal requirements: CPU 2 GHz, 1024 Mb, nVidia GeForce 7600 / ATI X1600
Recommended requirements: Two-nuclear CPU, 2048 Mb, nVidia GeForce 8600 / ATI X2600



The game description



Yes, it happens! The prequel to all known made a noise "stalker" is announced addon, and in combination. And its name - S.T.A.L.K.E.R.: Clear Sky (or "the Pure sky" in Russian). Developers plan the whole series of games in an alienation zone so business will not be limited to a prequel, but now about him. So, one of central characters Shadow of Chernobyl, however at all the fact becomes the protagonist of new game, that it will be "Mecheniy" for which we and played. It would be desirable, that developers have made the protagonist of the Marksman but while they keep silence in this respect.
Prequel action will be developed one year prior to events of original game. Developers promise, that in game many details of history of a zone will be opened.
To play to us it was even more interesting, in game there will be new, earlier unprecedented locations: Red wood, vaults of Pripyat. Half of all old locations remains too though they and will be processed.
Among features support DirectX 10 is mentioned; a cursor of game X-Ray Еngine will pump over to version 1.5; AI promises to become even better.
Well, to the next sortie there, in the Zone, remains absolutely anything - after all game promise to let out already in the first quarter 2008.






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Fallout 3




Genre: RPG
The developer: Bethesda Softworks
The publisher: Bethesda Softworks
The publisher in Russia: 1C
Localizer: 1C
Release date: autumn 2008
Official site of game: fallout.bethsoft.com/








The game description
Fallout 3 becomes the third game of a known postapocalyptic series, however also this project becomes the first game on this Universe from Bethesda Softworks which has let out the most popular role game The Elder Scrolls 4: Oblivion. We will remind, Bethesda has bought the rights to a series at Interplay in 2004 (the demoversion from Interplay - Van Buren) was saved, having declared, that studios quite on forces to create the worthy follower of two excellent RPG which left in the nineties the last century.
As a whole it would be desirable to notice, that, despite all fears, it is visible, that Bethesda Softworks concern in game with love and attention all details and trifles. It is necessary to wait only release.




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World of Warcraft: Wrath of the Lich King


Genre: MMORPG
The developer: Blizzard
The publisher: Blizzard
The publisher in Russia: Soft Club
Release date: 2008
Official site of game: http://www.wow-europe.com/




The game description



World of Warcraft: Wrath of the Lich King - the second addition to one of the most popular MMORPG in the world. Predictably, Blizzard remained are correct to itself - and instead of revolutions we are waited by traditional expansion of the world.
Action addon basically will be developed on Nortend - large snow-covered continent where lives and, on-sovmestitelstvu mortally dangerous King Lichej works as the main boss. However, besides Nortend changes will concern also old territories: will be changed some locations, vaults etc. are added.
The maximum level to which it is possible to pump over the favourite, will raise to figure 80. But it at all the game end - besides a large content it is possible to pass a chain of complex quests and to get access to heroic class Death Knight.
The mode "the Player against the player" is finished also. In Nortend there will be the whole location which has been taken away under mass slaughters - players there can even use the special obsidional technics.
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If you wish to see the description or system requirements of new game, write to me I will be always glad to answer your question!:-)
The list of games will be gradually will replenish...


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